The Robot Frame System
The frame system is the basis for some of Viam’s other services, like motion and vision. It stores the required contextual information to use the position and orientation readings returned by some components.
It is a mostly static system for storing the “reference frame” of each component of a machine within a coordinate system configured by the user.
Used with
Configuration
You can configure a reference frame within the frame system for each of your machine’s components on the Frame subtab of the CONFIGURE tab or in the raw JSON configuration.
Navigate to the CONFIGURE tab of your machine’s page in the Viam app.
Select Builder mode and configure your arm. If you don’t have a physical arm, you can use a
fake
model.Click + Add Frame.
Edit the frame configuration. The frame configuration is a JSON object with the following parameters:
Parameter | Required? | Required |
---|---|---|
parent | Required | Default: world . The name of the reference frame you want to act as the parent of this frame. |
translation | Required | Default: (0, 0, 0) . The coordinates that the origin of this component’s reference frame has within its parent reference frame.Units: m in Frame Editor, mm in JSON. |
orientation | Required | Default: (0, 0, 1), 0 . The orientation vector that yields the axes of the component’s reference frame when applied as a rotation to the axes of the parent reference frame.Types: Orientation Vector Degrees ( ov_degrees ), Orientation Vector Radians (ov_radians ), Euler Angles (euler_angles ), and Quaternion (quaternion ). |
geometry | Optional | Default: none . Collision geometries for defining bounds in the environment of the machine.Units: m in Frame Editor, mm in JSON. Types: Sphere ( sphere ), Box (box ), and Capsule (capsule ). |
{
"components": [
{
"name": "<your_component_name_1>",
"type": "<your_component_type_1>",
"model": "<your_component_model_1>",
"attributes": { ... },
"depends_on": [],
"frame": {
"parent": "<world_or_parent_component_name>",
"translation": {
"y": <int>,
"z": <int>,
"x": <int>
},
"orientation": {
"type": "<type>",
"value": {
"x": <int>,
"y": <int>,
"z": <int>,
"th": <int> // "w": <int> if "type": "quaternion"
}
},
"geometry": {
"type": "<type>",
"x": <int>,
"y": <int>,
"z": <int>
}
}
}
]
}
{
"components": [
{
"name": "cam",
"api": "rdk:component:camera",
"model": "webcam",
"attributes": {
"video_path": "FDF90FEC-59E5-4FCF-AABD-DA03C4E19BFB"
},
"frame": {
"parent": "world",
"translation": {
"x": 0,
"y": 0,
"z": 0
},
"orientation": {
"type": "quaternion",
"value": {
"x": 0,
"y": 0,
"z": 0,
"w": 1
}
},
"geometry": {
"type": "box",
"x": 100,
"y": 100,
"z": 100
}
}
}
]
}
Info
The orientation
parameter offers types for ease of configuration, but the frame system always stores and returns orientation vectors in Orientation Vector Radians
.
Other types will be converted to ov_radian
.
Tip
For base components, Viam considers +X
to be to the right, +Y
to be forwards, and +Z
to be up.
You can use the right-hand rule to understand rotation about any of these axes.
For non base components, there is no inherent concept of “forward,” so it is up to the user to define frames that make sense in their application.
For more information about determining the appropriate values for these parameters, see these two examples:
- A Reference Frame: A component attached to a static surface
- Nested Reference Frames: A component attached to another, dynamic, component
How the frame system works
viam-server
builds a tree of reference frames for your machine with the world
as the root node and regenerates this tree following reconfiguration.
Access a topologically-sorted list of the generated reference frames in the machine’s logs at --debug
level:
Consider the example of nested reference frame configuration where two dynamic components are attached: a robotic arm, A
, attaches to a gantry, G
, which in turn is fixed in place at a point on the World
of a table.
The resulting tree of reference frames looks like:
viam-server
builds the connections in this tree by looking at the "frame"
portion of each component in the machine’s configuration and defining two reference frames for each component:
- One with the name of the component, representing the actuator or final link in the component’s kinematic chain: like
"A"
as the end of an arm. - Another representing the origin of the component, defined with the component’s name and the suffix "_origin".
Access the frame system
The Machine Management API supplies the following methods to interact with the frame system:
Method Name | Description |
---|---|
FrameSystemConfig | Return a topologically sorted list of all the reference frames monitored by the frame system. |
TransformPose | Transform a given source Pose from the original reference frame to a new destination reference frame. |
Additional transforms
Additional transforms exist to help the frame system determine the location of and relationships between objects not initially known to the machine.
Example of additional transforms
Imagine you are using a wall-mounted camera to find objects near your arm.
You can use the vision service with the camera to detect objects and provide the poses of the objects with respect to the camera’s reference frame.
The camera is fixed with respect to the world
reference frame.
If the camera finds an apple or an orange, you can command the arm to move to the detected fruit’s location by providing an additional transform that contains the detected pose of the fruit with respect to the camera that performed the detection.
The frame system uses the supplemental transform to determine where the arm should move to pick up the fruit.
Transform usage
- You can pass a detected object’s frame information to the
supplemental_transforms
parameter in your calls to Viam’s motion service’sGetPose
method. - Functions of some services and components also take in a
WorldState
parameter, which includes atransforms
property. TransformPose
has the option to take in these additional transforms.
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